After my little experiment wit clay stop motion animation (link), I brought the camera home and showed the process to my kids... My older son wanted to give it a try... And here is his first movie.
I am facing a terrible issue regarding timing on windows. Googling arround, I've found those infos: Using QueryPerformanceCounter and QueryPerformanceFrequency APIs in Dev-C++ ( http://yeohhs.blogspot.com/2005/08/using -queryperformancecounter-and_13.html ) QueryPerformanceCounter() vs. GetTickCount() http://www.delphifaq.com/faq/delphi_windows_API/f345.shtml How to time a block of code http://www.cryer.co.uk/brian/delphi/howto_time_code.htm And Results of some quick research on timing in Win32 http://www.geisswerks.com/ryan/FAQS/timing.html With that I'm trying to write something like a uSleep function for windows: # include<windows.h> void uSleep ( int waitTime){ __int64 time1 = 0, time2 = 0, sysFreq = 0; QueryPerformanceCounter((LARGE_INTEGER *)&time1); QueryPerformanceFrequency((LARGE_INTEGER *)&freq); do { QueryPerformanceCounter((LARGE_INTEGER *)&time2); // }while((((time2-time1)*1.0)/sysFreq)<waitTime); } while ( (time2-time1) <waitTime); } T
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